![]() Thanks for the input the formula I've been using, though it's all about velocity. Now that I think about i, my first round of testing seemed to indicate that "force" definitely was not Newtons but I'd like to believe I had a scaled transform throwing the measurement off. I'm guessing force numbers are in newtons anyone figure out angular drive force? I would have expected it to be newton meters but it doesn't look right so far. My other concern is that it looks like scaling objects effects some (but not all) physics calculations which complicates matters even more. People who just want to tweak until it looks right can still do that just fine with labeled units. I assume the devs don't want to label units because they are afraid of scaring people? As it is I'm forced to create a virtual lab as a development tool to try and figure out what in the flying I'm working with here. ![]() I'm really frustrated with Unity's refusal to commit to Units (lol, so to speak). Seems like a Cd would have been most useful number for most of to use but realistic Cd numbers produce way too much drag.
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